2021
Electricity Shield Shader - 2021-05-06Last weekend I made a shader for a Godot shader/effects challenge. The theme was electricity, so I made an electric-shield effect. It's a pretty cool application of some noise combination techniques, so I thought I'd walk through ho...
Addressed pub/sub architecture - 2021-04-15I've used the publisher-subscriber design architecture in a bunch of projects including robots and computer games. And while it works well, there are some limitations that I find annoying. So solve some of these problems, I've thought ...
2018
Terrain in "To The Surface" - 2018-05-19To The Surface is an exploration game, and as such it requires a large map to explore. In order to create the map within the two-week timeframe, I had to create a novel map editor and use several automated tools.
2017
Don't use XOR's for Neural Networks - 2017-12-29A little while back I had the idea to build a neural network that operated using only binary nodes, using XORs as the node's transfer function, and changing the neural layout rather than changing the weightings. Well, I tried it and it...
An Exploration in Quine's - 2017-05-08A quine is a self-replicating program. When run, it produces it's own source code. If you want to know more, see the wikipedia page on them. In python, the most basic one is a "cheat" quine: read the file of the source code and p...
A Simple Python Game - 2017-03-17I was helping out Quazipseudo with Geodesic Chess, and he's been learning to program. Very wisely, he said: "Since I learn from doing, trial and error, much more quickly than from reading, I'd like you to walk me through writing a s...
The Web - 2017-02-13I was at a library today and happened across the Linux Magazine (Dec 2015) version. It's feature article is about the change from HTTP1.1 to HTTP2.
2016
Teaching Software - 2016-11-03Software is a cool field. You can program a computer to do lots of things, and I find it a very enjoyable activity. I learned to program a long time before I went through some university courses on the subject, and found that there was...
Remove Lighting From Photos - 2016-11-02In a computer game, the lighting is computed in real-time by the game engine. In the real world, where we take photos to use as a basis for textures, lighting comes as part of the photo. The first step is to make sure that your photos ...
Infinite Map Generation - 2016-02-14Procedural map generation is amazing. It allows a person to generate an infinite number of maps that are similar, but without requiring much manual work beyond tweaking the algorithm.
2013
Sustainablilty? - 2013-11-23
These days everything is about sustainibility. In politics they talk
about it a lot, but never ever acomplish anything.
Let's try to look at this from a scientific point of view. What is
sustainability? Pretty much it's using only...
Most people in the western world go through some sort of schooling at some stage, be it at a public school, homeschooling or a few other methods. I finished school last year, and was trying to think about what could be improved with ho...